Damion Daponte, the modder leading the development of the fan remake of Fallout 2 using the Fallout 4 engine, gave an interview to The Gamer in which he revealed the team’s recent successes and plans.
It should be noted that the project, known as Fallout 4: Project Arroyo, is positioned by its creators as a remake and reinterpretation of Fallout 2 on the Creation Engine, having development started in 2018.
According to Daponte, Fallout 4: Project Arroyo has been “progressing rapidly” of late. The number of developers working on the fan remake has already reached over 100.
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Daponte also hopes to follow in the footsteps of Enderal: Forgotten Stories (a large-scale mod for The Elder Scrolls V: Skyrim) and release Fallout 4: Project Arroyo on Steam, stating “This platform is accessible to everyone. It simplifies access, updates, and installation.”
However, before a potential Steam release, the creators of Fallout 4: Project Arroyo will need to address all legal issues to avoid problems with Bethesda, whose engine the team is utilising.
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In late May, the developers also presented the first concept art of a completely new location that will appear in Fallout 4: Project Arroyo – a radioactive crater in the Californian city of Oakland.
Despite the “rapid progress”, there are currently no release dates for Fallout 4: Project Arroyo. In April, the team displayed a comparison of the remake with the original game, and in February, they showcased location designs and battles.