The immersive role-playing fantasy game, “No Rest for the Wicked,” closely reminiscent of the staples of Dark Souls and Diablo, will soon integrate DLSS and FSR technology into its gameplay. This information was announced by Gennadiy Korol, the technical and production director of the video game developer Moon Studios.
“We’ve separated transparency rendering from the core rendering stage, leading to improved visual effect quality — sharper and livelier when in motion!”, Moon Studios’ leader further explained on X site (formerly Twitter) noted.
The patch featuring the announced changes is anticipated to be released for “No Rest for the Wicked” by the end of the week. A forthcoming update will also rectify problems related to HDR in fullscreen mode, only a bit later.
“No Rest for the Wicked” launched in Steam’s early access on April 18th, but is inaccessible to gamers from Russia and Belarus. The game currently holds a 78% rating; however, the developers aim to reach a minimum rating of 90% in the future.
This post was last modified on 05/19/2024