Indiagames Ltd, the leading mobile entertainment developer and publisher, recently completed WCG brand license agreement with International Cyber Marketing (ICM), to host the World Cyber Games Competition for mobile phones. This agreement was signed in Singapore during the WCG 2005 SP (Strategic Partners) Conference where 38 of WCG strategic partners had gathered in Singapore.
According to this agreement, Indiagames Ltd can hold WCG mobile game competitions or related events using WCG title for 3 years. Also, it will engage in planning and operating mobile tournaments for and during WCG 2005 Grand Final as ICM’s mobile game partner. ICM has deliberately been considering mobile games to be included as WCG official games in the future.
Indiagames will be actively working with game publishers to select a list of official mobile game titles and launch gaming championships across all key territories in 2005 after the consultation with ICM.
Vishal Gondal, the CEO of Indiagames, says “With the advent of 3G and multiplayer gaming and the popularity of gaming competitions, it was important to bring to the mobile games industry a very respectable and truly global game competition. World Cyber Games is a global youth phenomenon which has brought together over 1 million players across the world for computer and video games. Looking at the size and the casual nature of the mobile audience we hope to attract millions of participants and form the largest community of gamers across the world. We are truly very excited to be a part of the WCG Mobile Game Competition”
Hank Jeong, CEO of ICM, says “Based on the success in India, we’ll continue to develop new business opportunities using WCG brand with companies all over the world.” and added, “We’ll foster WCG brand to be equivalent to ‘Worldcup‘ or ‘Olympics’ in the end by promoting brand value through constant investment and business development.”
ICM is the global organizer of WCG, which represents the world’s largest computer & video game festival including game competition, conference and exhibition. First held in Korea in 2000, WCG has been constantly striving for globalization all the way up to WCG 2004 in San Francisco last year, which marks the first-held event outside of Korea.
ICM will maintain the ‘host city’ concept which has first been introduced for the game competitions and WCG Grand Finals are expected to be held in foreign cities in the future. This year’s event, WCG 2005, will be held in Singapore in mid-November.
About International Cyber Marketing Inc. (ICM Inc.)
ICM Inc. (CEO: Hank Jeong) is the game marketing company which takes full charge of organizing and managing WCG events. With five-year experience of organizing WCG, it has built worldwide business network in about 70 countries around the globe. Furthermore, ICM has been creating business opportunities relating to WCG, and constantly reshaping business models through this global network. As such, ICM also takes charge of global business development and its execution by utilizing World Cyber Games.
About the World Cyber Games (WCG)
The World Cyber Games (Co-Chairmen Chung, Dong-chea & Yun, Jong-yong, www.worldcybergames.com) is a global game cultural festival that was founded in 2000 to promote global harmony through cyber games. The event started in 2000, and has been running annually ever since (this will be the fifth official year). With the slogan “Beyond the Game,” the World Cyber Games has truly developed into a global game phenomenon with arguably the largest prize amount at stake. The World Cyber Games prides itself on leading the “Digital Entertainment Culture.” The 2005 Games in Singapore will be held in mid November.
About Indiagames Ltd.
Indiagames Ltd. is one of the leading global mobile content publishers. Indiagames is engaged in publishing and developing games across various platforms like Internet, PC, broadband, mobile phones, PDAs, handheld gaming devices and consoles. Indiagames products are published across leading platforms like JavaTM, BREWTM, I-ModeTM, Flash LiteTM and SymbianTM. Indiagames has its distribution partnerships across the globe with major mobile operators across the world. Indiagames develops games across various wireless platforms like BREW, J2ME, and I-Mode & Symbian. Indiagames’ key investors includes TOM Online Inc. (NASDAQ: TOMO; HK GEM stock code: 8282) which is a leading wireless Internet company in China providing value-added multimedia products and services. As of September 30, 2004, TOM Online is the only portal in China that enjoyed a top three ranking in every wireless Internet service segment.
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World Cyber Games